vibe coded mess.
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389
tools/polystudio.bas
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389
tools/polystudio.bas
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$CONSOLE
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_SCREENHIDE
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IF COMMAND$ = "" THEN _ECHO "please specify image file to process": SYSTEM 1
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_SCREENSHOW
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TYPE Point2D
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X AS LONG
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Y AS LONG
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END TYPE
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TYPE statetype
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change AS _BYTE
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levels AS _UNSIGNED _BYTE
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threshold AS _UNSIGNED _BYTE
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mode AS _BYTE
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handle AS LONG
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orgimg AS LONG
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overlay AS LONG
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END TYPE
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DIM SHARED state AS statetype
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DIM file AS STRING
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DIM SHARED done AS _BYTE
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DIM SHARED mouseclicked AS _BYTE
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DIM SHARED mbd AS _BYTE
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' Global polygon trace registers
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REDIM SHARED Contour(4999) AS Point2D
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DIM SHARED TotalPoints AS LONG
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IF _FILEEXISTS(COMMAND$) THEN file = COMMAND$
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state.orgimg = _LOADIMAGE(file, 32)
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state.handle = _COPYIMAGE(state.orgimg)
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state.overlay = _NEWIMAGE(_WIDTH(state.orgimg), _HEIGHT(state.orgimg), 32)
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state.levels = 10
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state.threshold=127
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updateimage
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SCREEN _NEWIMAGE(_WIDTH(state.orgimg) + 200, _HEIGHT(state.orgimg) + 200, 32)
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DO UNTIL done
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CLS
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WHILE _MOUSEINPUT: WEND
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mouseclicked = NOT _MOUSEBUTTON(1) AND mbd
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mbd = _MOUSEBUTTON(1)
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IF state.change THEN
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updateimage
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state.change = 0
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END IF
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' Render quantized base image
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_PUTIMAGE (0, 0), state.handle
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' Render the vector transparent overlay shapes on top
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_PUTIMAGE (0, 0), state.overlay
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' Process interactive trace when clicking inside image viewport
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IF mouseclicked THEN
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DIM clickX AS LONG, clickY AS LONG
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clickX = _MOUSEX
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clickY = _MOUSEY
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' Verify click coordinates are safely within the source image canvas bounding box
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IF clickX >= 0 AND clickX < _WIDTH(state.orgimg) AND clickY >= 0 AND clickY < _HEIGHT(state.orgimg) THEN
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DIM TargetColor AS _UNSIGNED LONG
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' Fetch look-up color index from the generated active handle
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_SOURCE state.handle
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TargetColor = POINT(clickX, clickY)
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_SOURCE 0 ' Restore background source monitor pointer
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' SAFEGUARD 1: Do not attempt to parse pure black background/borders
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IF TargetColor <> _RGB32(0, 0, 0) AND TargetColor <> _RGBA32(0, 0, 0, 0) THEN
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TotalPoints = 0
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TraceContour TargetColor, clickX, clickY
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IF TotalPoints >= 3 AND TotalPoints < (_WIDTH(state.orgimg) * _HEIGHT(state.orgimg)) THEN
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REDIM _PRESERVE Contour(TotalPoints - 1) AS Point2D
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SimplifyPolygon
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IF TotalPoints >= 3 THEN
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' Build flat 1D coordinate matrix map array (X1, Y1, X2, Y2...)
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DIM polyPoints(0 TO (TotalPoints * 2) - 1) AS LONG
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DIM i AS LONG
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DIM clipStr AS STRING
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clipStr = "fpolygon("
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FOR i = 0 TO TotalPoints - 1
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polyPoints(i * 2) = Contour(i).X
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polyPoints(i * 2 + 1) = Contour(i).Y
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clipStr = clipStr + LTRIM$(STR$(Contour(i).X)) + "," + LTRIM$(STR$(Contour(i).Y))
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IF i < TotalPoints - 1 THEN clipStr = clipStr + ","
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NEXT i
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clipStr = clipStr + ")"
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' Send string array payload safely to system clipboard hardware
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_CLIPBOARD$ = clipStr
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' Render transparent vector overlay on overlay handler sheet
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DIM oldDest AS LONG
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oldDest = _DEST
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_DEST state.overlay
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' Render with a semi-transparent green color (Alpha = 100)
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filledpolygon polyPoints(), _RGBA32(0, 255, 0, 100)
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_DEST oldDest
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END IF
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END IF
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END IF
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END IF
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mouseclicked = 0
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END IF
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ol = state.levels
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ot = state.threshold
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interface
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IF ol <> state.levels THEN state.change = -1
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IF ot <> state.threshold THEN state.change = -1
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_LIMIT 30
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_DISPLAY
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LOOP
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SYSTEM
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'$include: '../include/ui.bm'
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SUB interface
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IF button(10, _HEIGHT - 34, 60, 23, "exit") THEN done = -1
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COLOR highlightcolor
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_PRINTSTRING (10, _height(state.handle)+10), "levels"
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state.levels = slider(10, _height(state.handle)+28, 100, state.levels * 10) / 10
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COLOR highlightcolor
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_PRINTSTRING (118, _height(state.handle)+28), STR$(state.levels)
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_PRINTSTRING (10, _height(state.handle)+40), "threshold"
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state.threshold = slider(10, _height(state.handle)+58 , 100, state.threshold / 255 * 100) / 100 * 255
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COLOR highlightcolor
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_PRINTSTRING (118, _height(state.handle)+58), STR$(state.threshold)
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END SUB
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SUB updateimage
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DIM odest AS LONG
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DIM osource AS LONG
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odest = _DEST
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osource = _SOURCE
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_SOURCE state.orgimg
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_DEST state.handle
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DIM x AS LONG, y AS LONG, l AS INTEGER
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DIM numSteps AS INTEGER
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IF state.levels < 2 THEN state.levels = 2
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numSteps = state.levels - 1
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FOR y = 0 TO _HEIGHT - 1
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FOR x = 0 TO _WIDTH - 1
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l = luma(POINT(x, y))
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DIM adjustedL AS SINGLE
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IF state.threshold = 0 OR state.threshold = 255 THEN
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adjustedL = l
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ELSEIF l <= state.threshold THEN
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adjustedL = (l / state.threshold) * 127.5
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ELSE
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adjustedL = 127.5 + ((l - state.threshold) / (255 - state.threshold)) * 127.5
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END IF
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DIM currentStep AS INTEGER
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currentStep = INT((adjustedL / 256) * state.levels)
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IF currentStep < 0 THEN currentStep = 0
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IF currentStep > numSteps THEN currentStep = numSteps
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l = INT(currentStep * (255 / numSteps))
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PSET (x, y), _RGB32(l)
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NEXT x
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NEXT y
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_SOURCE osource
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_DEST odest
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END SUB
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FUNCTION luma (col AS _UNSIGNED LONG)
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luma = 0.21 * _RED(col) + 0.72 * _GREEN(col) + 0.07 * _BLUE(col)
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END FUNCTION
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' =========================================================================
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' SUBROUTINE: Solid Filled Scanning Polygon Vector Renderer
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' =========================================================================
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SUB filledpolygon (points() AS LONG, col AS LONG)
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DIM i AS INTEGER, j AS INTEGER
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DIM x1 AS SINGLE, y1 AS SINGLE, x2 AS SINGLE, y2 AS SINGLE
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DIM intersectx AS SINGLE
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DIM numpoints AS INTEGER
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numpoints = (UBOUND(points) + 1) \ 2
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DIM intersections(4999) AS SINGLE ' SAFEGUARD 2: Larger intersection limit
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DIM numintersections AS INTEGER
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DIM y AS LONG
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FOR y = 0 TO _HEIGHT - 1
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numintersections = 0
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FOR i = 0 TO numpoints - 1
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x1 = points(i * 2)
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y1 = points(i * 2 + 1)
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x2 = points(((i + 1) MOD numpoints) * 2)
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y2 = points(((i + 1) MOD numpoints) * 2 + 1)
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IF ((y1 > y AND y2 <= y) OR (y2 > y AND y1 <= y)) THEN
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IF y2 - y1 <> 0 THEN
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intersectx = x1 + (y - y1) * (x2 - x1) / (y2 - y1)
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' SAFEGUARD 3: Array bounds protection
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IF numintersections <= UBOUND(intersections) THEN
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intersections(numintersections) = intersectx
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numintersections = numintersections + 1
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END IF
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END IF
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END IF
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NEXT i
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FOR i = 0 TO numintersections - 1
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FOR j = i + 1 TO numintersections - 1
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IF intersections(i) > intersections(j) THEN
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SWAP intersections(i), intersections(j)
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END IF
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NEXT j
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NEXT i
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FOR i = 0 TO numintersections - 1 STEP 2
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IF i + 1 < numintersections THEN
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LINE (intersections(i), y)-(intersections(i + 1), y), col
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END IF
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NEXT i
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NEXT y
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END SUB
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' =========================================================================
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' SUBROUTINE: Moore-Neighbor Contour Tracer
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' =========================================================================
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SUB TraceContour (TargColor AS _UNSIGNED LONG, MX AS LONG, MY AS LONG)
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DIM StartX AS LONG, StartY AS LONG
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DIM FoundStart AS _BYTE
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DIM oldSource AS LONG
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oldSource = _SOURCE
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_SOURCE state.handle
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DIM y&
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FOR y& = MY TO 0 STEP -1
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IF POINT(MX, y&) <> TargColor THEN
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StartX = MX
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StartY = y& + 1
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FoundStart = -1
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EXIT FOR
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END IF
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NEXT y&
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IF NOT FoundStart THEN
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StartX = MX: StartY = MY
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END IF
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DIM dx(0 TO 7) AS INTEGER
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DIM dy(0 TO 7) AS INTEGER
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dx(0) = -1: dx(1) = 0: dx(2) = 1: dx(3) = 1: dx(4) = 1: dx(5) = 0: dx(6) = -1: dx(7) = -1
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dy(0) = -1: dy(1) = -1: dy(2) = -1: dy(3) = 0: dy(4) = 1: dy(5) = 1: dy(6) = 1: dy(7) = 0
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DIM CurrentX AS LONG, CurrentY AS LONG
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DIM BacktrackDir AS INTEGER, CheckDir AS INTEGER
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DIM StartBacktrackDir AS INTEGER
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CurrentX = StartX
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CurrentY = StartY
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TotalPoints = 0
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BacktrackDir = 1
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StartBacktrackDir = 1
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DIM FirstStep AS _BYTE
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FirstStep = -1
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' Calculate absolute ceiling area parameter to handle escape routes
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DIM maxAllowedPoints AS LONG
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maxAllowedPoints = _WIDTH(state.handle) * _HEIGHT(state.handle)
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DO
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Contour(TotalPoints).X = CurrentX
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Contour(TotalPoints).Y = CurrentY
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TotalPoints = TotalPoints + 1
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' SAFEGUARD 4: Break if loop gets stuck spinning in empty coordinates
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IF TotalPoints >= maxAllowedPoints THEN
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TotalPoints = 0
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EXIT DO
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END IF
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IF TotalPoints >= UBOUND(Contour) THEN
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REDIM _PRESERVE Contour(UBOUND(Contour) + 1000) AS Point2D
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END IF
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CheckDir = (BacktrackDir + 1) MOD 8
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DIM Steps AS INTEGER
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Steps = 0
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DO WHILE Steps < 8
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DIM NX AS LONG, NY AS LONG
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NX = CurrentX + dx(CheckDir)
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NY = CurrentY + dy(CheckDir)
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IF NX >= 0 AND NX < _WIDTH(state.handle) AND NY >= 0 AND NY < _HEIGHT(state.handle) THEN
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IF POINT(NX, NY) = TargColor THEN
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BacktrackDir = (CheckDir + 4) MOD 8
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CurrentX = NX
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CurrentY = NY
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IF FirstStep THEN
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StartBacktrackDir = BacktrackDir
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FirstStep = 0
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END IF
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EXIT DO
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END IF
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END IF
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CheckDir = (CheckDir + 1) MOD 8
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Steps = Steps + 1
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LOOP
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IF Steps = 8 THEN EXIT DO
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LOOP UNTIL (CurrentX = StartX AND CurrentY = StartY AND BacktrackDir = StartBacktrackDir)
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_SOURCE oldSource
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END SUB
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' =========================================================================
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' SUBROUTINE: SimplifyPolygon
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' =========================================================================
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SUB SimplifyPolygon
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DIM numPoints AS LONG
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numPoints = TotalPoints
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IF numPoints > 2 THEN
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IF Contour(numPoints - 1).X = Contour(0).X AND Contour(numPoints - 1).Y = Contour(0).Y THEN
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numPoints = numPoints - 1
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END IF
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END IF
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IF numPoints < 3 THEN EXIT SUB
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DIM temp(0 TO numPoints - 1) AS Point2D
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DIM keepCount AS LONG
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temp(0) = Contour(0)
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keepCount = 1
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DIM i AS LONG
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FOR i = 1 TO numPoints - 1
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DIM prevIdx AS LONG: prevIdx = i - 1
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DIM nextIdx AS LONG: nextIdx = i + 1
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IF nextIdx > numPoints - 1 THEN nextIdx = 0
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DIM dx1 AS SINGLE: dx1 = Contour(i).X - Contour(prevIdx).X
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DIM dy1 AS SINGLE: dy1 = Contour(i).Y - Contour(prevIdx).Y
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DIM dx2 AS SINGLE: dx2 = Contour(nextIdx).X - Contour(i).X
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DIM dy2 AS SINGLE: dy2 = Contour(nextIdx).Y - Contour(i).Y
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DIM crossProduct AS SINGLE
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crossProduct = (dx1 * dy2) - (dy1 * dx2)
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IF ABS(crossProduct) > 0.05 THEN
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temp(keepCount) = Contour(i)
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keepCount = keepCount + 1
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END IF
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NEXT i
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IF keepCount >= 3 THEN
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REDIM Contour(keepCount - 1) AS Point2D
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FOR i = 0 TO keepCount - 1
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Contour(i) = temp(i)
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NEXT i
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TotalPoints = keepCount
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ELSE
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REDIM Contour(numPoints - 1) AS Point2D
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FOR i = 0 TO numPoints - 1
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Contour(i) = temp(i)
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NEXT i
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TotalPoints = numPoints
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END IF
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END SUB
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