different dither
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@ -238,6 +238,53 @@ sub ditheredgradient (x1 as long,y1 as long,x2 as long,y2 as long,fcol as _unsig
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exit sub
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end if
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' 3. Define a standard 4x4 Bayer Dithering Matrix (scaled 0 to 15)
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dim bayer(3,3) as integer
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bayer(0,0)=0:bayer(0,2)=8:bayer(0,1)=2:bayer(0,3)=10
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bayer(2,0)=12:bayer(2,2)=4:bayer(2,1)=14:bayer(2,3)=6
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bayer(1,0)=3:bayer(1,2)=11:bayer(1,1)=1:bayer(1,3)=9
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bayer(3,0)=15:bayer(3,2)=7:bayer(3,1)=13:bayer(3,3)=5
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' 4. Loop through every single pixel on the canvas layer
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dim x as long,y as long
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dim t as single
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for y=0 to canvash-1
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for x=0 to canvasw-1
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' Project current pixel onto the line vector to get interpolation factor 't'
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t=((x-x1)*dx+(y-y1)*dy)/linelensq
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' Clamp t strictly between 0.0 and 1.0
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if t<0 then t=0
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if t>1 then t=1
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' Compare t directly against the normalized dither matrix value.
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' Adding 0.5 ensures pure fcol at t=0 and pure bcol at t=1 without edge bleeding.
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if t >= (bayer(x mod 4, y mod 4) + 0.5) / 16.0 then
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pset (x,y),bcol
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else
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pset (x,y),fcol
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end if
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next x
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next y
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end sub
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sub old_ditheredgradient (x1 as long,y1 as long,x2 as long,y2 as long,fcol as _unsigned long,bcol as _unsigned long)
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' 1. Get canvas boundaries from the active drawing layer
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dim canvasw as integer:canvasw=_width(layers(1).ihandle)
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dim canvash as integer:canvash=_height(layers(1).ihandle)
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' 2. Calculate vector properties of the drawn line
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dim dx as single:dx=x2-x1
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dim dy as single:dy=y2-y1
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dim linelensq as single:linelensq=(dx*dx)+(dy*dy)
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' If the user didn't drag the mouse anywhere, just paint a solid pixel and exit
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if linelensq=0 then
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pset (x1,y1),fcol
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exit sub
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end if
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' 3. Extract RGB components of Foreground and Background colors
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dim fr as integer:fr=_red(fcol)
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dim fg as integer:fg=_green(fcol)
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