fix jitter and mouse cursor accuracy
This commit is contained in:
parent
5a1d279b0a
commit
e3054bdb79
3 changed files with 257 additions and 300 deletions
119
pixler.bas
119
pixler.bas
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@ -4,7 +4,7 @@ type statetype
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bcolor as long
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offsetx as long
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offsety as long
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zoom as single
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zoom as long
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brushsize as integer
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startx as long
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starty as long
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@ -55,7 +55,7 @@ for y=0 to _height-16 step 16
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next
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_dest 0
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state.tool=1
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state.zoom=1.0
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state.zoom=1
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state.offsetx=70+20
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state.offsety=20
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state. brushsize=1
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@ -66,8 +66,8 @@ addcommand"bcolor ("+hex$(state.bcolor)+")"
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dim lastmx,lastmy
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dim keyin as string
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dim mouseworldy as integer
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dim mouseworldx as integer
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dim mouseworldy as long
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dim mouseworldx as long
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dim diffx as integer
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dim diffy as integer
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@ -76,6 +76,7 @@ dim oldheight as integer
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oldwidth=_width
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oldheight=_height
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do
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' 1. Check for window resizing first
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if checkresize(_source)=-1 then
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diffx=_width-oldwidth
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diffy=_height-oldheight
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@ -85,12 +86,10 @@ do
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oldheight=_height
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end if
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canvas
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if showtoolbox then toolbox
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if showcolorpicker then colorpicker
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if showcommands then commandlist
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' 2. Clear the screen BEFORE drawing anything for this frame
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line (0,0)-(_width-1,_height-1),backgroundcolor1,bf
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'Mouse Handling
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' 3. Process all inputs and update offsets FIRST
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while _mouseinput:mw=mw+_mousewheel:wend
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mouseclicked=0
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rmouseclicked=0
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@ -101,63 +100,43 @@ do
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' Panning (Middle Mouse)
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if _mousebutton(3) then
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state.offsetx=int(state.offsetx+(_mousex-lastmx))
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state.offsety=int(state.offsety+(_mousey-lastmy))
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state.offsetx=state.offsetx+(_mousex-lastmx)
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state.offsety=state.offsety+(_mousey-lastmy)
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end if
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lastmx=_mousex:lastmy=_mousey
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' Zooming
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if mw<>0 then
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' 1. Capture current world position
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mouseworldx=(_mousex-state.offsetx)/state.zoom
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mouseworldy=(_mousey-state.offsety)/state.zoom
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' 2. Calculate the new zoom level (Snap to whole numbers)
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if mw>0 then
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state.zoom=state.zoom+1
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else
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state.zoom=state.zoom-1
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end if
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' 3. Constrain zoom (Min 1, Max 20)
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if mw>0 then state.zoom=state.zoom+1 else state.zoom=state.zoom-1
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if state.zoom<1 then state.zoom=1
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if state.zoom>20 then state.zoom=20
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' 4. Adjust offsets
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state.offsetx=_mousex-(mouseworldx*state.zoom)
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state.offsety=_mousey-(mouseworldy*state.zoom)
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mw=0
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end if
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' Keyboarding
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keyin=inkey$
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select case keyin
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case "+"
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state.brushsize=state.brushsize+1
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addcommand"brushsize ("+tst(state.brushsize)+")"
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case "-"
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if state.brushsize>1 then state.brushsize=state.brushsize-1
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addcommand"brushsize ("+tst(state.brushsize)+")"
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case chr$(19) ' ctrl+s
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'TODO: save logic
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case chr$(27) ' esc
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menu
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case "h"
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state.zoom=1.0
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state.offsetx=(_width/2)-(_width(layers(0).ihandle)/2)
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state.offsety=(_height/2)-(_height(layers(0).ihandle)/2)
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case "t"
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showtoolbox=not showtoolbox
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case "c"
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showcolorpicker=not showcolorpicker
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case "l"
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showcommands=not showcommands
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case "+": state.brushsize=state.brushsize+1: addcommand"brushsize ("+tst(state.brushsize)+")"
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case "-": if state.brushsize>1 then state.brushsize=state.brushsize-1: addcommand"brushsize ("+tst(state.brushsize)+")"
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case "h": state.zoom=1: state.offsetx=(_width/2)-(_width(layers(0).ihandle)/2): state.offsety=(_height/2)-(_height(layers(0).ihandle)/2)
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case "t": showtoolbox=not showtoolbox
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case "c": showcolorpicker=not showcolorpicker
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case "l": showcommands=not showcommands
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end select
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' 4. Draw everything using the freshly updated math
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canvas
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if showtoolbox then toolbox
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if showcolorpicker then colorpicker
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if showcommands then commandlist
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' 5. Flip the buffer to the monitor cleanly
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_limit 30
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_display
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line (0,0)-(_width-1,_height-1),backgroundcolor1,bf
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loop
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sub commandlist
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@ -366,47 +345,27 @@ sub canvas
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if showcolorpicker then viewy2=_height-20 else viewy2=_height-1
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_dest 0
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' 2. Render Layers with Clipping
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dim srcx1 as long
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dim srcy1 as long
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dim srcx2 as long
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dim srcy2 as long
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dim drawx1 as long
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dim drawy1 as long
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dim drawx2 as long
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dim drawy2 as long
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' 2. Render Layers (Let QB64 handle the viewport clipping natively)
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dim i as integer
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for i = 0 to ubound(layers)
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dim img as long: img = layers(i).ihandle
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dim imgw as integer: imgw = _width(img)
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dim imgh as integer: imgh = _height(img)
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' Current scaled dimensions
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dim fullscaledw as single:fullscaledw=imgw*state.zoom
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dim fullscaledh as single:fullscaledh=imgh*state.zoom
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' Calculate visible area in screen coordinates (Overlap of image and viewport)
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' Calculate the absolute unclipped destination positions
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drawx1 = state.offsetx
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drawy1 = state.offsety
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drawx2=state.offsetx+fullscaledw
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drawy2=state.offsety+fullscaledh
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drawx2 = state.offsetx + (imgw * state.zoom)
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drawy2 = state.offsety + (imgh * state.zoom)
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' Clip the destination to the Viewport
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if drawx1<viewx1 then drawx1=viewx1
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if drawy1<viewy1 then drawy1=viewy1
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if drawx2>viewx2 then drawx2=viewx2
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if drawy2>viewy2 then drawy2=viewy2
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' Direct 1:1 mapping of the entire source asset
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srcx1 = 0
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srcy1 = 0
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srcx2 = imgw
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srcy2 = imgh
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' Only draw if the image is actually inside the viewport
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if drawx2>drawx1 and drawy2>drawy1 then
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' Map screen-clipped coordinates back to the source image coordinates
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srcx1=int((drawx1-state.offsetx)/state.zoom)
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srcy1=int((drawy1-state.offsety)/state.zoom)
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srcx2=int((drawx2-state.offsetx)/state.zoom)
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srcy2=int((drawy2-state.offsety)/state.zoom)
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' Syntax: _PUTIMAGE (destX1, destY1)-(destX2, destY2), sourceHandle, 0, (srcX1, srcY1)-(srcX2, srcY2)
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' Only draw if the asset is within the general view window range
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if drawx2 > viewx1 and drawx1 < viewx2 and drawy2 > viewy1 and drawy1 < viewy2 then
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_putimage (drawx1, drawy1)-(drawx2, drawy2), img, 0, (srcx1, srcy1)-(srcx2, srcy2)
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end if
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next
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@ -428,11 +387,13 @@ sub canvas
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end if
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end if
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' 3. Calculate Canvas Coordinates
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' 3. Calculate Canvas Coordinates (Center-aligned to the zoom block)
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dim canx as long
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dim cany as long
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canx=int((_mousex-state.offsetx)/state.zoom)
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cany=int((_mousey-state.offsety)/state.zoom)
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' Add half a zoomed pixel block to align the mouse tip to the block center
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canx = int((_mousex - state.offsetx + (state.zoom \ 2)) / state.zoom)
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cany = int((_mousey - state.offsety + (state.zoom \ 2)) / state.zoom)
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static drawcol
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if _mousebutton(1) then drawcol=state.fcolor
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4
test.pxl
4
test.pxl
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@ -1,4 +0,0 @@
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canvas (1024,780)
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fcolor (FF0D2B45)
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bcolor (FFFFECD6)
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gradient (85,74,200,137)
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@ -1,6 +1,6 @@
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$console
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_screenhide
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if command$=""then _echo"please specify image file to process":system 1
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if command$="" then _echo "🫥 please specify image file to process": system 1
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_screenshow
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type point2d
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@ -24,7 +24,7 @@ dim shared done as _byte
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dim shared mouseclicked as _byte
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dim shared mbd as _byte
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' Global polygon trace registers
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' Global polygon trace registers declared as dynamic
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redim shared contour(4999) as point2d
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dim shared totalpoints as long
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@ -68,20 +68,31 @@ do until done
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' Fetch look-up color index from the generated active handle
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_source state.handle
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targetcolor = point(clickx, clicky)
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_source 0 ' Restore background source monitor pointer
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_source 0
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' SAFEGUARD 1: Do not attempt to parse pure black background/borders
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if targetcolor<>_rgb32(0,0,0) and targetcolor<>_rgba32(0,0,0,0) then
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' FIX 1: Clear out the old polygon completely by resetting the transparent overlay canvas
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dim prevdest as long
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prevdest = _dest
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_dest state.overlay
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cls ,_rgb32(0,0,0,0) ' Wipes the canvas clean
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_dest prevdest
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' FIX 2: Reset the dynamic buffer array to its clean baseline size right here in the main module
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redim shared contour(4999) as point2d
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totalpoints = 0
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tracecontour targetcolor,clickx,clicky
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' Pass the shared dynamic array directly into the tracing routine
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tracecontour contour(), targetcolor, clickx, clicky
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if totalpoints >= 3 and totalpoints < (_width(state.orgimg) * _height(state.orgimg)) then
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redim _preserve contour(totalpoints - 1) as point2d
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simplifypolygon
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' Pass the dynamic array directly into the simplification routine
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simplifypolygon contour()
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if totalpoints >= 3 then
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' Build flat 1D coordinate matrix map array (X1, Y1, X2, Y2...)
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dim polypoints(0 to (totalpoints*2)-1) as long
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redim polypoints(0 to (totalpoints * 2) - 1) as long
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dim i as long
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dim clipstr as string
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@ -111,8 +122,6 @@ do until done
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end if
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end if
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end if
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mouseclicked=0
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end if
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ol = state.levels
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ot = state.threshold
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@ -186,9 +195,6 @@ function luma (col as _unsigned long)
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luma = 0.21 * _red(col) + 0.72 * _green(col) + 0.07 * _blue(col)
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end function
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' =========================================================================
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' SUBROUTINE: Solid Filled Scanning Polygon Vector Renderer
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' =========================================================================
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sub filledpolygon (points() as long, col as long)
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dim i as integer, j as integer
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dim x1 as single, y1 as single, x2 as single, y2 as single
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@ -196,7 +202,7 @@ sub filledpolygon (points() as long,col as long)
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dim numpoints as integer
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numpoints = (ubound(points) + 1) \ 2
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dim intersections(4999) as single ' SAFEGUARD 2: Larger intersection limit
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dim intersections(4999) as single
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dim numintersections as integer
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dim y as long
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@ -211,7 +217,6 @@ sub filledpolygon (points() as long,col as long)
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if ((y1 > y and y2 <= y) or (y2 > y and y1 <= y)) then
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if y2 - y1 <> 0 then
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intersectx = x1 + (y - y1) * (x2 - x1) / (y2 - y1)
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' SAFEGUARD 3: Array bounds protection
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if numintersections <= ubound(intersections) then
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intersections(numintersections) = intersectx
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numintersections = numintersections + 1
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@ -236,10 +241,8 @@ sub filledpolygon (points() as long,col as long)
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next y
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end sub
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' =========================================================================
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' SUBROUTINE: Moore-Neighbor Contour Tracer
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' =========================================================================
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sub tracecontour (targcolor as _unsigned long,mx as long,my as long)
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' FIX 3: Adjusted signature to cleanly receive the dynamic array as a parameter
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sub tracecontour (poly() as point2d, targcolor as _unsigned long, mx as long, my as long)
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dim startx as long, starty as long
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dim foundstart as _byte
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@ -280,23 +283,22 @@ sub tracecontour (targcolor as _unsigned long,mx as long,my as long)
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dim firststep as _byte
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firststep = -1
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' Calculate absolute ceiling area parameter to handle escape routes
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dim maxallowedpoints as long
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maxallowedpoints = _width(state.handle) * _height(state.handle)
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do
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contour(totalpoints).x=currentx
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contour(totalpoints).y=currenty
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poly(totalpoints).x = currentx
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poly(totalpoints).y = currenty
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totalpoints = totalpoints + 1
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' SAFEGUARD 4: Break if loop gets stuck spinning in empty coordinates
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if totalpoints >= maxallowedpoints then
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totalpoints = 0
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exit do
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end if
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if totalpoints>=ubound(contour) then
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redim _preserve contour(ubound(contour)+1000) as point2d
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if totalpoints >= ubound(poly) then
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' Safely scales the array parameter reference across scopes
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redim _preserve poly(ubound(poly) + 1000) as point2d
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end if
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checkdir = (backtrackdir + 1) mod 8
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@ -332,15 +334,13 @@ sub tracecontour (targcolor as _unsigned long,mx as long,my as long)
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_source oldsource
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end sub
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' =========================================================================
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' SUBROUTINE: SimplifyPolygon
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' =========================================================================
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sub simplifypolygon
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' FIX 4: Adjusted signature to cleanly receive the dynamic array as a parameter
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sub simplifypolygon (poly() as point2d)
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dim numpoints as long
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numpoints = totalpoints
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if numpoints > 2 then
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if contour(numpoints-1).x=contour(0).x and contour(numpoints-1).y=contour(0).y then
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if poly(numpoints - 1).x = poly(0).x and poly(numpoints - 1).y = poly(0).y then
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numpoints = numpoints - 1
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end if
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end if
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@ -350,7 +350,7 @@ sub simplifypolygon
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dim temp(0 to numpoints - 1) as point2d
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dim keepcount as long
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temp(0)=contour(0)
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temp(0) = poly(0)
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keepcount = 1
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dim i as long
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@ -359,30 +359,30 @@ sub simplifypolygon
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dim nextidx as long: nextidx = i + 1
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if nextidx > numpoints - 1 then nextidx = 0
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dim dx1 as single:dx1=contour(i).x-contour(previdx).x
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dim dy1 as single:dy1=contour(i).y-contour(previdx).y
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dim dx2 as single:dx2=contour(nextidx).x-contour(i).x
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dim dy2 as single:dy2=contour(nextidx).y-contour(i).y
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dim dx1 as single: dx1 = poly(i).x - poly(previdx).x
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dim dy1 as single: dy1 = poly(i).y - poly(previdx).y
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dim dx2 as single: dx2 = poly(nextidx).x - poly(i).x
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dim dy2 as single: dy2 = poly(nextidx).y - poly(i).y
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dim crossproduct as single
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crossproduct = (dx1 * dy2) - (dy1 * dx2)
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if abs(crossproduct) > 0.05 then
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temp(keepcount)=contour(i)
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temp(keepcount) = poly(i)
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keepcount = keepcount + 1
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end if
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next i
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if keepcount >= 3 then
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redim contour(keepcount-1) as point2d
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redim poly(keepcount - 1) as point2d
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for i = 0 to keepcount - 1
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contour(i)=temp(i)
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poly(i) = temp(i)
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next i
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totalpoints = keepcount
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else
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redim contour(numpoints-1) as point2d
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redim poly(numpoints - 1) as point2d
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for i = 0 to numpoints - 1
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contour(i)=temp(i)
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poly(i) = temp(i)
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next i
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totalpoints = numpoints
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end if
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