pixler/tools/polystudio.bas
2026-05-26 13:26:36 +02:00

389 lines
12 KiB
QBasic

$console
_screenhide
if command$=""then _echo"please specify image file to process":system 1
_screenshow
type point2d
x as long
y as long
end type
type statetype
change as _byte
levels as _unsigned _byte
threshold as _unsigned _byte
mode as _byte
handle as long
orgimg as long
overlay as long
end type
dim shared state as statetype
dim file as string
dim shared done as _byte
dim shared mouseclicked as _byte
dim shared mbd as _byte
' Global polygon trace registers
redim shared contour(4999) as point2d
dim shared totalpoints as long
if _fileexists(command$) then file=command$
state.orgimg=_loadimage(file,32)
state.handle=_copyimage(state.orgimg)
state.overlay=_newimage(_width(state.orgimg),_height(state.orgimg),32)
state.levels=10
state.threshold=127
updateimage
screen _newimage(_width(state.orgimg)+200,_height(state.orgimg)+200,32)
do until done
cls
while _mouseinput:wend
mouseclicked=not _mousebutton(1) and mbd
mbd=_mousebutton(1)
if state.change then
updateimage
state.change=0
end if
' Render quantized base image
_putimage (0,0),state.handle
' Render the vector transparent overlay shapes on top
_putimage (0,0),state.overlay
' Process interactive trace when clicking inside image viewport
if mouseclicked then
dim clickx as long,clicky as long
clickx=_mousex
clicky=_mousey
' Verify click coordinates are safely within the source image canvas bounding box
if clickx>=0 and clickx<_width(state.orgimg) and clicky>=0 and clicky<_height(state.orgimg) then
dim targetcolor as _unsigned long
' Fetch look-up color index from the generated active handle
_source state.handle
targetcolor=point(clickx,clicky)
_source 0 ' Restore background source monitor pointer
' SAFEGUARD 1: Do not attempt to parse pure black background/borders
if targetcolor<>_rgb32(0,0,0) and targetcolor<>_rgba32(0,0,0,0) then
totalpoints=0
tracecontour targetcolor,clickx,clicky
if totalpoints>=3 and totalpoints<(_width(state.orgimg)*_height(state.orgimg)) then
redim _preserve contour(totalpoints-1) as point2d
simplifypolygon
if totalpoints>=3 then
' Build flat 1D coordinate matrix map array (X1, Y1, X2, Y2...)
dim polypoints(0 to (totalpoints*2)-1) as long
dim i as long
dim clipstr as string
clipstr="fpolygon("
for i=0 to totalpoints-1
polypoints(i*2)=contour(i).x
polypoints(i*2+1)=contour(i).y
clipstr=clipstr+ltrim$(str$(contour(i).x))+","+ltrim$(str$(contour(i).y))
if i<totalpoints-1 then clipstr=clipstr+","
next i
clipstr=clipstr+")"
' Send string array payload safely to system clipboard hardware
_clipboard$=clipstr
' Render transparent vector overlay on overlay handler sheet
dim olddest as long
olddest=_dest
_dest state.overlay
' Render with a semi-transparent green color (Alpha = 100)
filledpolygon polypoints(),_rgba32(0,255,0,100)
_dest olddest
end if
end if
end if
end if
mouseclicked=0
end if
ol=state.levels
ot=state.threshold
interface
if ol<>state.levels then state.change=-1
if ot<>state.threshold then state.change=-1
_limit 30
_display
loop
system
'$include: '../include/ui.bm'
sub interface
if button(10,_height-34,60,23,"exit") then done=-1
color highlightcolor
_printstring (10,_height(state.handle)+10),"levels"
state.levels=slider(10,_height(state.handle)+28,100,state.levels*10)/10
color highlightcolor
_printstring (118,_height(state.handle)+28),str$(state.levels)
_printstring (10,_height(state.handle)+40),"threshold"
state.threshold=slider(10,_height(state.handle)+58,100,state.threshold/255*100)/100*255
color highlightcolor
_printstring (118,_height(state.handle)+58),str$(state.threshold)
end sub
sub updateimage
dim odest as long
dim osource as long
odest=_dest
osource=_source
_source state.orgimg
_dest state.handle
dim x as long,y as long,l as integer
dim numsteps as integer
if state.levels<2 then state.levels=2
numsteps=state.levels-1
for y=0 to _height-1
for x=0 to _width-1
l=luma(point(x,y))
dim adjustedl as single
if state.threshold=0 or state.threshold=255 then
adjustedl=l
elseif l<=state.threshold then
adjustedl=(l/state.threshold)*127.5
else
adjustedl=127.5+((l-state.threshold)/(255-state.threshold))*127.5
end if
dim currentstep as integer
currentstep=int((adjustedl/256)*state.levels)
if currentstep<0 then currentstep=0
if currentstep>numsteps then currentstep=numsteps
l=int(currentstep*(255/numsteps))
pset (x,y),_rgb32(l)
next x
next y
_source osource
_dest odest
end sub
function luma (col as _unsigned long)
luma=0.21*_red(col)+0.72*_green(col)+0.07*_blue(col)
end function
' =========================================================================
' SUBROUTINE: Solid Filled Scanning Polygon Vector Renderer
' =========================================================================
sub filledpolygon (points() as long,col as long)
dim i as integer,j as integer
dim x1 as single,y1 as single,x2 as single,y2 as single
dim intersectx as single
dim numpoints as integer
numpoints=(ubound(points)+1) \ 2
dim intersections(4999) as single ' SAFEGUARD 2: Larger intersection limit
dim numintersections as integer
dim y as long
for y=0 to _height-1
numintersections=0
for i=0 to numpoints-1
x1=points(i*2)
y1=points(i*2+1)
x2=points(((i+1) mod numpoints)*2)
y2=points(((i+1) mod numpoints)*2+1)
if ((y1>y and y2<=y) or (y2>y and y1<=y)) then
if y2-y1<>0 then
intersectx=x1+(y-y1)*(x2-x1)/(y2-y1)
' SAFEGUARD 3: Array bounds protection
if numintersections<=ubound(intersections) then
intersections(numintersections)=intersectx
numintersections=numintersections+1
end if
end if
end if
next i
for i=0 to numintersections-1
for j=i+1 to numintersections-1
if intersections(i)>intersections(j) then
swap intersections(i),intersections(j)
end if
next j
next i
for i=0 to numintersections-1 step 2
if i+1<numintersections then
line (intersections(i),y)-(intersections(i+1),y),col
end if
next i
next y
end sub
' =========================================================================
' SUBROUTINE: Moore-Neighbor Contour Tracer
' =========================================================================
sub tracecontour (targcolor as _unsigned long,mx as long,my as long)
dim startx as long,starty as long
dim foundstart as _byte
dim oldsource as long
oldsource=_source
_source state.handle
dim y&
for y&=my to 0 step -1
if point(mx,y&)<>targcolor then
startx=mx
starty=y&+1
foundstart=-1
exit for
end if
next y&
if not foundstart then
startx=mx:starty=my
end if
dim dx(0 to 7) as integer
dim dy(0 to 7) as integer
dx(0)=-1:dx(1)=0:dx(2)=1:dx(3)=1:dx(4)=1:dx(5)=0:dx(6)=-1:dx(7)=-1
dy(0)=-1:dy(1)=-1:dy(2)=-1:dy(3)=0:dy(4)=1:dy(5)=1:dy(6)=1:dy(7)=0
dim currentx as long,currenty as long
dim backtrackdir as integer,checkdir as integer
dim startbacktrackdir as integer
currentx=startx
currenty=starty
totalpoints=0
backtrackdir=1
startbacktrackdir=1
dim firststep as _byte
firststep=-1
' Calculate absolute ceiling area parameter to handle escape routes
dim maxallowedpoints as long
maxallowedpoints=_width(state.handle)*_height(state.handle)
do
contour(totalpoints).x=currentx
contour(totalpoints).y=currenty
totalpoints=totalpoints+1
' SAFEGUARD 4: Break if loop gets stuck spinning in empty coordinates
if totalpoints>=maxallowedpoints then
totalpoints=0
exit do
end if
if totalpoints>=ubound(contour) then
redim _preserve contour(ubound(contour)+1000) as point2d
end if
checkdir=(backtrackdir+1) mod 8
dim steps as integer
steps=0
do while steps<8
dim nx as long,ny as long
nx=currentx+dx(checkdir)
ny=currenty+dy(checkdir)
if nx>=0 and nx<_width(state.handle) and ny>=0 and ny<_height(state.handle) then
if point(nx,ny)=targcolor then
backtrackdir=(checkdir+4) mod 8
currentx=nx
currenty=ny
if firststep then
startbacktrackdir=backtrackdir
firststep=0
end if
exit do
end if
end if
checkdir=(checkdir+1) mod 8
steps=steps+1
loop
if steps=8 then exit do
loop until (currentx=startx and currenty=starty and backtrackdir=startbacktrackdir)
_source oldsource
end sub
' =========================================================================
' SUBROUTINE: SimplifyPolygon
' =========================================================================
sub simplifypolygon
dim numpoints as long
numpoints=totalpoints
if numpoints>2 then
if contour(numpoints-1).x=contour(0).x and contour(numpoints-1).y=contour(0).y then
numpoints=numpoints-1
end if
end if
if numpoints<3 then exit sub
dim temp(0 to numpoints-1) as point2d
dim keepcount as long
temp(0)=contour(0)
keepcount=1
dim i as long
for i=1 to numpoints-1
dim previdx as long:previdx=i-1
dim nextidx as long:nextidx=i+1
if nextidx>numpoints-1 then nextidx=0
dim dx1 as single:dx1=contour(i).x-contour(previdx).x
dim dy1 as single:dy1=contour(i).y-contour(previdx).y
dim dx2 as single:dx2=contour(nextidx).x-contour(i).x
dim dy2 as single:dy2=contour(nextidx).y-contour(i).y
dim crossproduct as single
crossproduct=(dx1*dy2)-(dy1*dx2)
if abs(crossproduct)>0.05 then
temp(keepcount)=contour(i)
keepcount=keepcount+1
end if
next i
if keepcount>=3 then
redim contour(keepcount-1) as point2d
for i=0 to keepcount-1
contour(i)=temp(i)
next i
totalpoints=keepcount
else
redim contour(numpoints-1) as point2d
for i=0 to numpoints-1
contour(i)=temp(i)
next i
totalpoints=numpoints
end if
end sub