pixler/pixler.bas
2026-04-30 10:09:05 +02:00

285 lines
7.9 KiB
QBasic

type statetype
tool as long
fcolor as long
bcolor as long
offsetX as single
offsetY as single
zoom as single
end type
type layertype
ihandle as long
blendmode as long
filter as long
kind as long
end type
redim shared layers(1) as layertype
dim shared state as statetype
dim shared mouseclicked as integer
dim shared mousedown as integer
dim shared rmouseclicked as integer
dim shared rmousedown as integer
$resize:on
screen _newimage(750,480,32)
_delay 0.1
temp&=_resize
redim shared pal(0) as _unsigned long
dim as integer ch1,ch2,ch3,bt
loadpalette "endesga16",pal()
layers(0).ihandle=_newimage(640,350,32)
layers(1).ihandle=_newimage(640,350,32)
_dest layers(0).ihandle
line (0,0)-(_width-1,_height-1),_rgb32(255),bf
_dest 0
state.tool = 1
state.fcolor = 1
state.bcolor = 2
state.zoom = 1.0
state.offsetX = 70 + 20 ' To the right of the toolbox
state.offsetY = 20
dim lastMX, lastMY
dim diffX as integer
dim diffY as integer
dim oldWidth as integer
dim oldHeight as integer
oldWidth=_width
oldHeight=_height
do
if CheckResize(_source) = -1 THEN
diffX = _width - oldWidth
diffY = _height - oldHeight
state.offsetX = state.offsetX + (diffX / 2)
state.offsetY = state.offsetY + (diffY / 2)
oldWidth = _width
oldHeight = _height
end if
cls
line (0,0)-(_width-1,_height-1),backgroundcolor1,bf
while _mouseinput:mw=mw+_mousewheel:wend
' --- Global Mouse Handling (Left & Right) ---
mouseclicked = 0
rmouseclicked = 0
if mousedown = -1 and _mousebutton(1) = 0 then mouseclicked = -1
if rmousedown = -1 and _mousebutton(2) = 0 then rmouseclicked = -1
mousedown = _mousebutton(1)
rmousedown = _mousebutton(2)
' Panning (Middle Mouse)
if _mousebutton(3) then
state.offsetX = state.offsetX + (_mousex - lastMX)
state.offsetY = state.offsetY + (_mousey - lastMY)
end if
lastMX = _mousex: lastMY = _mousey
' Zooming
if mw <> 0 then
state.zoom = state.zoom + (mw * 0.1)
if state.zoom < 0.1 then state.zoom = 0.1
mw=0
end if
'state.zoom=mw/100
canvas ' Uses mousedown and rmousedown for drawing/erasing
toolbox
colorpicker ' Uses rmouseclicked for bcolor
_limit 30
_display
loop
sub toolbox
dim i, x, y
dim btnSize : btnSize = 32
dim spacing : spacing = 1
for i = 0 to 19
' Force integer math to keep columns locked at 2
' x will only ever be 0 or 33
x = (i mod 2) * (btnSize + spacing)
' y will only increase every 2 buttons
' Use Int() if your language doesn't support the \ operator
y = Int(i / 2) * (btnSize + spacing)
if imagebutton(x, y, btnSize, btnSize, icon(i)) then
state.tool = i + 1
end if
next
end sub
sub colorpicker
dim img as long
img=_newimage(16,16,32)
for i=0 to ubound(pal)
_dest img
cls ,pal(i)
line (0,0)-(_width-1,height-1),pal(i),bf
_dest 0
select case imagebutton(i*16,_height-17,16,16,img)
case -1
state.fcolor=pal(i)
case -2
state.bcolor=pal(i)
end select
next i
_freeimage img
end sub
sub canvas
dim boxX1 as integer: boxX1 = 70
dim boxWidth as integer: boxWidth = _width - 1 - boxX1
dim boxHeight as integer: boxHeight = _height - 20
' Workspace background
line (boxX1, 0)-(_width - 1, boxHeight), _rgb32(32), bf
' Render Layers with Zoom/Offset[cite: 4]
dim i as integer
for i = 0 to ubound(layers)
dim w as integer: w = _width(layers(i).ihandle) * state.zoom
dim h as integer: h = _height(layers(i).ihandle) * state.zoom
_putimage (state.offsetX, state.offsetY)-(state.offsetX + w, state.offsetY + h), layers(i).ihandle
next
' --- Drawing Logic (Multi-Button) ---
if (mousedown or rmousedown) and _mousex > boxX1 then
' Translate to Canvas Space
dim canX as integer: canX = (_mousex - state.offsetX) / state.zoom
dim canY as integer: canY = (_mousey - state.offsetY) / state.zoom
' Boundary Check
if canX >= 0 and canX < _width(layers(0).ihandle) then
if canY >= 0 and canY < _height(layers(0).ihandle) then
_dest layers(0).ihandle
' Select color based on button pressed
dim drawCol as _unsigned long
if mousedown then drawCol = state.fcolor else drawCol = state.bcolor
' Apply Tool
if state.tool = 1 then
pset (canX, canY), drawCol
elseif state.tool = 2 then
' Example: Square brush
line (canX - 1, canY - 1)-(canX + 1, canY + 1), drawCol, bf
end if
_dest 0
end if
end if
end if
end sub
function icon (index as long)
static init as integer
static icons() as long
if not init then
redim icons(19) as long ' Room for 20 icons
' Define your specific tool icons here
icons(0) = _newimage(32, 32, 32): _dest icons(0): line (5, 27)-(27, 5): _dest 0
icons(1) = _newimage(32, 32, 32): _dest icons(1): circle (15, 15), 13: _dest 0
icons(2) = _newimage(32, 32, 32): _dest icons(2): line (5, 5)-(27, 27), , b: _dest 0
' Fill the remaining slots with blank 32x32 images
dim j as integer
for j = 3 to 19
if icons(j) = 0 then icons(j) = _newimage(32, 32, 32)
next
init = -1
end if
' Bounds checking to prevent returning 0 or crashing
if index >= 0 and index <= 19 then
icon = icons(index)
else
icon = icons(0)
end if
end function
'$include: 'include/ui.bm'
'$include: 'include/imgout.bm'
'$include: 'include/palette.bm'
function adduiicon(imagehandle as long)
dim unknown as long
adduiicon=__internaluiicon(unknown,imagehandle,1)
end function
function adduiiconfromfile(filename as string)
dim unknown as long
adduiiconfromfile=__internaluiicon(unknown,_loadimage(filename),1)
end function
function uiicon(index)
dim unknown as long
uiicon=internaluiicon(index,unknown,2)
end function
function __internaluiicon&(index as long,imagehandle as long,mode as integer)
static init as integer
static icons() as long
if not init or mode=3 then
if mode<3 then
redim icons(3) as long
else
_freeimage icons(0)
_freeimage icons(1)
_freeimage icons(2)
_freeimage icons(3)
end if
icons(0)=_newimage(23,23,32) 'Up arrow'
_dest icons(0)
color textcolor
icons(1)=_newimage(23,23,32) 'Down arrow'
_dest icons(1)
color textcolor
icons(2)=_newimage(23,23,32) 'Left arrow'
_dest icons(2)
color textcolor
icons(3)=_newimage(23,23,32) 'Right arrow'
_dest icons(3)
color textcolor
_dest 0
init=-1
end if
select case mode
case 1
redim _preserve icons(ubound(icons)+1)
icons(ubound(icons))=imagehandle
__internaluiicon=ubound(icons)
case 2
__internaluiicon=icons(index)
end select
end function
FUNCTION CheckResize (CurrentScreen AS _UNSIGNED LONG) 'pulled straight out of the wiki'
DIM TempScreen AS _UNSIGNED LONG
CheckResize = 0
IF _RESIZE THEN
TempScreen = _COPYIMAGE(CurrentScreen, 32)
SCREEN TempScreen
_FREEIMAGE CurrentScreen
CurrentScreen = _NEWIMAGE(_RESIZEWIDTH, _RESIZEHEIGHT, 32)
SCREEN CurrentScreen
_PUTIMAGE (0, 0), TempScreen, CurrentScreen
_DISPLAY
_FREEIMAGE TempScreen
CheckResize = -1
END IF
END FUNCTION